Bookchin Natalie

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NATALIE BOOKCHIN

BIOGRAFIA

Natalie Bookchin è un'artista che vive a Los Angeles dove insegna alla California Institute of the arts. Lei esibisce i propri lavori sia in America che in Europa, ma soprattutto anche sul cyberspace. Infatti, Natalie Bookchin è un'artista che lavora con internet, con i computer games e altre forme di netart. Dal 1998 al 2000 fu membro del Collettivo RTMark e ha spesso collaborato con altri artisti, come Alexei Shulgin, Heath Bunting, Jin Lee and Lev Manovich. Nel 2000/2001 è stata premiata per il progetto di sviluppo del Creative Time, Media Center for Art and Design a Barcellona. Scrive ancher in numerosi giornali inclusi il New York Times "on e off line" e ArtForum.

OPERE

2003 British Tate Museum’s Online gallery (November) The Centre For Contemporary Photography, Melbourne, Australia Whitney Museum of American Art 17e Rencontres Vidéo Art Plastique, Centre d’Art Contemporain de Basse-Normandie Third Text: images + media, the City University of Hong Kong/ the Hong Kong Film Archives, Hong Kong the Electronic Language International Festival, Cultural Institution and Museum OEPaço das Artes, São Paulo, Brazil Art of the Encyclopedic, Carnegie Art Center, Buffalo, NY Transmediale.03-Lounge, Berlin, Germany Animations, KunstWerke, Berlin, Germany

2002 Net.narrative, SF Camerawork, San Francisco, CA Second International Art Biennial, National Museum of Fine Arts, Buenos Aires Begin Game, Leon, Spain Game Room, Villette Numérique, La Villette, Paris In Vitro / In Vivo, Art for Human Rights Festival, National Hellenic Research Foundation, Athens, Greece Gamer Lounge, Edith Russ Site for Media Art, Oldenburg Metapet Launch, Museum of Contemporary Art, Pacific Design Center, LA Fetish: Human Fantastic, the Borusan Art Gallery Istanbul, Turkey Metapet Sneak Preview, presented by Creative Time, Remote Lounge, NYC Hypertekst, Mobile exhibition, Flemish-Brabant, Belgium Out of True, The University Art Museum, Santa Barbara, CA

2001 The Cultural Space, Center of Photography, Santa Cruz de Tererife, Spain seARchT Engines: di(sin)formation, Video Festival of Pamplona, Spain Art Futura, Center for Contemporary Culture, Barcelona, Spain Mediarama 2001, Andalusian Center for Contemporary Art, Seville, Spain Animations, P.S.1 Contemporary Art Center, Long Island City, NY Link_Age, Video Brazil Festival, Sao Paulo, Brazil Game Show, MASS MoCA, North Adams, Massachusetts Double Life, Generali Foundation, Vienna, Austria The e-Media Gallery, Centre for Contemporary Photography, Melbourne, Australia Short Stories, Fabbrica del Vapore, Milan, Italy The Altoids Curiously Strong Collection, The New Museum, NY Installation, La Compagnie, Marseille, France Inter media Exhibition, The Univ. Art Gallery, Univ. of Denver Central Michigan Univ. Ovni Convocatoria, Tenerife, Spain

2000 Video Festival, Navarra, Spain Dystopia + Identity in the Age of Global Communications, Tribes Gallery, NYC Interferences Festival, Belfort, France Paradise Now, Exit Art, New York City traveling to University of Michigan Museum of Art, The Tang Teaching Museum Art Gallery at Skidmore College Carnegie Mellon Tulane University Liquid hacking Workshop, Kunstverein Nuernberg, Germany Over_Game, the Netherlands Media Art Institute, The Netherlands Constant-Verbindinger-jonctions 4, Brussels, Belgium New Media Space, Brussels 2000,Belgium Tenacity, Shedhalle, Zurich, Switzerland University Art Gallery, Johannesburg, South Africa Freestyle Festival, Terrassa, Spain Beachwood Center for the Arts, Beachwood, Ohio Fylkingen, Stockholm, Sweden <img src> Williamson Gallery, Pasadena Art Center, California Feedback, Union Gallery, State University of New York, Stony Brook Shift-Ctrl: Computers, Games and Art, Center for Art and Technology, UC, Irvine Art Entertainment Network, Walker Arts Center, Minneapolis, MN Whitney Biennial (with ®™ark), Whitney Museum of American Art, New York City

1999 Game Show, Bellevue Art Museum, Bellevue, Washington Viper, International Film, Video and New Media Festival, Luzerne, Switzerland The Self, Absorbed, Bellevue Art Museum, Bellevue, Washington Come into my Millennium, Melbourne International Film Festival, Australia Cracking the Maze, SJSU, CADRE Center http://switch.sjsu.edu Net_Condition, ZKM Center for Art and Media, Karlsruhe Germany The Altoids Curiously Strong Collection, traveling to: Clementine Gallery, New York City Centre Gallery, Miami-Dade Community College, Miami Florida insideArt, Chicago, Illinois Robert Berman Gallery, Santa Monica, California San Francisco Art Institute 2nd International Show of Art in CD-ROM, Media Centre of Art & Design, Barcelona Amour-horreur, La Centrale, Montrèal, Canada Contact Zones, Cornell University, New York traveling to: Hobarth and William Smith College, Geneva, New York National Gallery of Photography and Multimedia, Mexico City, Mexico Robertson Media Center, University of Virginia, Charlottesville. Nickle Arts Museum, the University of Calgary Leonardo Electronic Almanac Gallery, http://mitpress.mit.edu/LEA Digital Documentary: The Need to Know and the Urge to Show, p_Arts, MN

1998 Pandæmonium 1998, London England Ars Interruptus, Video Festival, Pamplona, Spain SEAFair 98, Center for Computer Arts & Soros Center for Contemporary Arts, Skopje, Macedonia Ave.Com, Art for the Computer, Arnheim, The Netherlands European Media Art Festival, Osnabrück, Germany Beyond Interface, Walker Art Center, http://www.yproductions.com/beyondinterface/ Lovebytes Digital Arts Festival, Sheffield England Viper, International Film, Video and Multimedia Festival, Luzerne, Switzerland Vidéoformes, Video et arts électroniques, Clermont-Ferrand Cedex, France

1997 Ciber@RT III, Valencia, Spain Installation, ISEA 97, Chicago, Illinois Re-Inventing the Box, Betty Rymer Gallery, School of the Art Institute of Chicago Art at the Anchorage, Brooklyn Bridge Anchorage, Creative Time, Brooklyn, NY Signs for Rottweil, Kunst Forum, Rottweil, Germany Gramercy International Art Fair, Gramercy Park Hotel, New York City The Electronic Muse, University State Museum, Washington State University Magazine, Spot Gallery, New York City Limn Gallery, San Francisco, California Techno Seduction, Cooper Union, New York City Postmasters Digital Projects, Postmasters Gallery, New York City

1996 New York Digital Salon, Visual Arts Museum, New York City Postmasters Gallery, New York City The New York International Video and New Media Festival, New York City The Bridge, Siggraph 96 Art Show, Contemporary Arts Center, New Orleans, LA

1995 Photography after Photography, Aktionsforum Praterinsel, Munich, Germany traveling to: Kunsthalle, Krems, Austria Stadtische Galerie, Erlangen, Bavaria, Germany Branderburgische Kunstsammlungen, Cottbus, Germany Museet for Fotokunst, Odense, Denmark Fotomuseum, Winter, Switzerland Finnish Museum of Photography, Finland Institute of Contemporary Art, Philadelphia Adelaide Festival, Australia Faculty Exhibition, Syracuse University, Syracuse, NY Conceptual Textiles, John Michael Kohler Arts Center, Sheboygan, Wisconsin Installation, Southern Exposure Gallery, San Francisco, California

1994 From Head to Toe, Longwood Arts Gallery, Bronx, New York Visual Arts Faculty Biennial, University of Maryland Baltimore County Maryland on View, Maryland Art Place, Baltimore, Maryland

1993 Installation, School 33 Art Space, Baltimore, Maryland

1992 Visual Arts Faculty Biennial, University of Maryland Baltimore County Open Studios, Whitney Museum Independent Study Program, New York Drawing New Conclusions, Betty Rymer Gallery, School of the Art Institute of Chicago Artists Space Benefit, Artists Space, New York Malibu: Myth and Reality, Bess Cutler Gallery, Santa Monica, California Speak, Randolph Street Gallery, Chicago, Illinois

1991 Warp and Woof, Comfort and Dissent, Artists Space, New York Comfort, Christopher Grimes Gallery, Santa Monica, California Playing House, One Person Exhibition, Franklin Furnace, New York

1990 Gigantic Women, Miniature Work, Gallery 2, School of the Art Institute of Chicago

1989 Gallery 2, School of the Art Institute of Chicago

1988 Photography as Unfaithful Witness, NAME Gallery, Chicago, Illinois

1986 Small Works Show, BACA Downtown, Brooklyn, New York


MUSEI

Adelaide Festival, Australia Aktionsforum Praterinsel, Munich, Germany traveling to: Andalusian Center for Contemporary Art, Seville, Spain Art for Human Rights Festival, National Hellenic Research Art for the Computer, Arnheim, The Netherlands Art Gallery at Skidmore College Artists Space, New York Beachwood Center for the Arts, Beachwood, Ohio Bellevue Art Museum, Bellevue, Washington Bess Cutler Gallery, Santa Monica, California Betty Rymer Gallery, School of the Art Institute of Chicago Branderburgische Kunstsammlungen, Cottbus, Germany British Tate Museum’s Online gallery Brooklyn, NY Carnegie Art Center, Buffalo, NY Center for Contemporary Culture, Barcelona, Spain Center of Photography, Santa Cruz de Tererife, Spain Centre for Contemporary Photography, Melbourne, Australia Christopher Grimes Gallery, Santa Monica, California Clementine Gallery, New York City Conceptual Textiles, John Michael Kohler Arts Center, Sheboygan, Wisconsin Contemporary Arts Center, New Orleans, LA Cooper Union, New York City Cornell University, New York traveling to: Cultural Institution and Museum OEPaço das Artes, São Paulo, Brazil European Media Art Festival, Osnabrück, Germany Fabbrica del Vapore, Milan, Italy Faculty Exhibition, Syracuse University, Syracuse, NY Finnish Museum of Photography, Finland Fotomuseum, Winter, Switzerland Generali Foundation, Vienna, Austria Gramercy Park Hotel, New York City Hobarth and William Smith College, Geneva, New York Institute of Contemporary Art, Philadelphia Kunst Forum, Rottweil, Germany Kunsthalle, Krems, Austria Kunstverein Nuernberg, Germany KunstWerke, Berlin, Germany La Centrale, Montrèal, Canada La Compagnie, Marseille, France Longwood Arts Gallery, Bronx, New York Lovebytes Digital Arts Festival, Sheffield England Maryland Art Place, Baltimore, Maryland Media Centre of Art & Design, Barcelona Melbourne International Film Festival, Australia Miami-Dade Community College, Miami Florida Museet for Fotokunst, Odense, Denmark Museum of Contemporary Art, Pacific Design Center, LA National Gallery of Photography and Multimedia, Mexico City, Mexico National Museum of Fine Arts, Buenos Aires New Media Space, Brussels 2000,Belgium New York Digital Salon, Visual Arts Museum, New York City Nickle Arts Museum, the University of Calgary One Person Exhibition, Franklin Furnace, New York Open Studios, Whitney Museum Independent Study Program, New York P.S.1 Contemporary Art Center, Long Island City, NY Pasadena Art Center, California Postmasters Gallery, New York City Randolph Street Gallery, Chicago, Illinois Robert Berman Gallery, Santa Monica, California Robertson Media Center, University of Virginia, Charlottesville. San Francisco Art Institute School 33 Art Space, Baltimore, Maryland School of the Art Institute of Chicago SF Camerawork, San Francisco, CA Small Works Show, BACA Downtown, Brooklyn, New York Southern Exposure Gallery, San Francisco, California Spot Gallery, New York City Stadtische Galerie, Erlangen, Bavaria, Germany The Borusan Art Gallery Istanbul, Turkey The Centre For Contemporary Photography, Melbourne, Australia The Netherlands Media Art Institute, The Netherlands The New Museum, NY The New York International Video and New Media Festival, New York City The Tang Teaching Museum The Univ. Art Gallery, Univ. of Denver Central Michigan Univ. The University Art Museum, Santa Barbara, CA Tulane University University Art Gallery, Johannesburg, South Africa University of Maryland Baltimore County University of Michigan Museum of Art, University State Museum, Washington State University Video and Multimedia Festival, Luzerne, Switzerland Video Brazil Festival, Sao Paulo, Brazil Video et arts électroniques, Clermont-Ferrand Cedex, France Video Festival, Navarra, Spain Video Festival, Pamplona, Spain Walker Art Center, Whitney Museum of American Art 17e Rencontres Vidéo Art Plastique, Centre d’Art Contemporain de Basse-Normandie ZKM Center for Art and Media, Karlsruhe Germany

BIBLIOGRAFIA

Arts) edited by Nathalie Magnan and Annick Bureaud

2001 Interview for What’s your story at eatthesewords.com

Interview for Crumb New Media Curating Resource, Website and CD-ROM 2000 Interview for The Second International Digital Art Festival (IDAF) Seoul, Korea Interview in Art for Networks, BBC Online November, 2000 "The Female Question" real [work] Catalogue, the Werkleitz Biennale, Germany Project in Johan Grimonprez's in Inflight Magazine, CANTZ, verlag, Stuttgart RTMark Web Watch, Artbyte Magazine 1998 Respondent, "Shock of The View," Walker Art Center http://www.walkerart.org/salons/shockoftheview/object/sv_obj2_bookchin.html "Heath Bunting" Olia Lialina's The First Real Net.Art Gallery http://art.teleportacia.org/ 1996 "The Databank of the Everyday," Leonardo, Volume 29, Number 5, 1995 "Databank of the Everyday," Visual Proceedings, Siggraph 96 1994 Contribution to A Wretch Like Me, White Walls, A Journal of Language and Art (Fall- Winter) 1992 "Bifocal Borders: A Collaboration," Art Papers (January/February), pp. 40-1.


SITO WEB

POETICA

Per parlare della poetica di un personaggio come Natalie Bookchin è necessario inserirsi all'interno della sua produzione. Lo faremo prendendo in considerazione tre dei suoi lavori maggiori e più interessanti, che segnano un percorso deciso nella sua carriera e ci permetteranno di comprendere il pensiero di questo grande personaggio. In seguito ad esperienze fatte con la fotografia numeric, attorno alla metà degli anni novanta, la Bookchin si interessa alle tecnologie più recenti (in particolar modo Inernet e il CD Rom come supporto), che le servivano come fonte d'ispirazione per i suoi discorsi critici. E' nel 1996 che realizza un CD-ROM interattivo, "The Databank of the Everyday, che si basa su delle fotografie del corpo umano, su delle azioni e dei movimenti banali. Quest'opera, come sosterrà la stessa Bookchin, tratta la morte della fotografia nell'epoca elettronica, non essendo altro che un dato supplementare in una base di dati. Il progetto si fonda sia su una base di dati informatizzati che in un catalogo fotografico. Stando alla retorica attuale sui computer e le sue promesse di una circolazione infinita di informazione, Databank presenta la banca di dati ultima, una banca dati che poggia sulla vita stessa. Nel 1997, Bookchin attiva un'incursione nel campo delle opere mediatiche e della videografica interattiva; e lo fa grazie a Marking Time. In una piccola stanza, un testo viene proiettato su un muro, lettera per lettera e descive le attività di tre prigionieri durante i quattro giorni che precedono le loro esecuzioni in un penitenziario dell'Arkansas.Il visitatore è invitato a sedersi a un tavolo dove si trovano un computer e un monitor, di fronte al testo proiettato al muro. Il visitatore può navigare sul volto di uno dei prigionieri attraverso lo schermo, mentre il computer registra ogni clic e mutamento. Ne risulta allora uno studio del movimento alla stregua di un disegno astratto. Il visitatore è nello stesso tempo ispettore ed ispezionato, esercitando un controllo sul corpo del prigioniero mentre il computer capta tutti i movimenti.L'opera - sostiene la Bookchin - è ugualmente una riflessione sulla capacitàdel computer nello scrutare e nel registrate allo stesso tempo le scelte e i movimenti dell'utilizzatore; questo per una comparazione col modello del prigioniero/guardiano di prigione. The Intruder (1999-2000), invece è il suo primo gioco Internet. The Intruder è un adattamento sperimentale di una novella di Jorge Luis Borges. Primo progetto del genere, The Intruder è una nuova forma ibrida di opera narrativa a cavallo tra i giochi sul computer e i videogiochi delle gallerie d'attrazione, del cinema e della letteratura. Adottando il formato e il simbolismo di un gioco informatico o videogioco, questa opera tratta sia di politica che di stereotipi sessuali messi in scena nel tradizionale scenraio del videogioco. a Bookchin costringe il lettore a giocare per proseguire nella narrativa lineare, assumendo i panni del player che deve sparare, combattere, afferrare e scontrarsi con gli oggetti. La forma dell'arcade si fonde con la letteratura che con i suoi contenuti riesce a filtrare verso il pubblico ludico, non sempre pronto a fruirne. Dall'analisi di queste tre opere emergono molti tratti interessanti relativi al lavoro e al pensiero della Bookchin. Ciò che colpisce è come il suo intento sia sempre quello di coinvolgere all'interno delle sue opere il visitatore/spettatore. Ricerca in loro un ruolo attivo, la capacità di interagire appieno con l'opera, portandola verso dei luoghi che non erano neanche stati presi in considerazione in precedenza. Qui sta la forza dell'attivismo che troviamo nella Bookchin: il visitatore da semplice spettatore/osservatore diviene partecipe all'interno dell'opera, interagisce, diviene lui uno dei protagonisti.

WEBLIOGRAFIA

http://rhizome.org/member.rhiz?user_id=31

http://channel.creative-capital.org/grantee_7.html

http://visarts.ucsd.edu/~bookchin/

http://subsol.c3.hu/subsol_2/contributors/bookchinbio.html

http://contactzones.cit.cornell.edu/artists/natalie_bookchin.html

http://www.fondation-langlois.org/html/e/page.php?NumPage=289

http://www.0100101110101101.org/texts/nytimes_copy2-it.html

http://www.calarts.edu/~bookchin/intruder/

http://www.neural.it/nnews/theintruder.htm

http://www.newmedia.sunderland.ac.uk/crumb/phase3/nmc_intvw_bookjack.html

http://www.tate.org.uk/netart/agoraxchange/

http://www.random-magazine.net/modules/news/article.php?storyid=584

http://www.maxximuseo.org/allegati/allegato1_NetWebArt.pdf

http://www.unita.it/images/2005maggio/netart/mostre01.html