Discussione:Curating and conserving new media: differenze tra le versioni

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== Gestione e conservazione dei nuovi media ==
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Rae Huffman Kathy
  
'''Testo di Rae Huffman Kathy'''
 
  
'''Traduzione di Clelia Corda'''
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== Curating and Conserving New Media ==
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http://www.heise.de/tp/english/pop/event_2/4114/1.html
  
28.06.1998
 
  
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28.06.1998
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Pop~report
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A Workshop Presented by the Banff Multimedia Institute and the Walter Phillips Gallery
  
  
'''Workshop promosso dal Banff Multimedia Institute e dalla Walter Phillips Gallery'''
 
  
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The Banff Centre hosted an international meeting, signaling the ripe moment for the representatives of major institutions to meet with an international group of networkers: artists, producers, funders, programmers and distributors. This group, convened by Sara Diamond, the artistic director of the Media and Visual Arts Department, and the Executive Producer for Television and New Media (at the Banff Centre), was a meeting to brainstorm about the problems of curating, conserving, and producing New Media. The leading question was a challenge to the entire group to consider the need for critical theory as it relates to the issues of curatorship, presentation and archiving of New Media and Net.art.
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== Curating and Conserving New Media: artists and curators discuss "curatorship" ==
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The Banff Centre for the Arts, located in the Rocky Mountains of Alberta, Canada, has been a production and exhibition center, and a primary meeting place where the discussion of Cyber Arts, Virtual Reality and New Media Art has taken place for the past decade.
  
== SINOSSI ==
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Curating and Conserving New Media - an international discussion that took place May 25-30 among internationally known curators, producers, funders and artists, centered around the issues of curating for the online environment. This "hot topic", frequently discussed informally among artists and at family gatherings of the Net.community, has become more important during the last years as more official institutions, museums and state arts agencies taking up residence on the World Wide Web. The irony is that many artists who have established art websites have, by default, become curators and organizers of Net.galleries, and de facto editors of online journals-to bypass the Contemporary Art system that generally ignores Internet as a serious artspace.
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In the process, the Net.community has created their own hierarchies and Net.cliques, groups that not only meet online regularly but also hold court at media art festivals, symposia and art exhibitions around the world.
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Now, at the onset of the post-euphoric phase of Internet as Art, the fact that anyone can call themself a Net.artist conflicts with the longstanding curatorial practice of gatekeeping. But, with the inclusion of everyone online, it has become evident that the overwhelming number of web pages proclaiming to be art, are actually self-promotion by artists or institutions. Most often, the online representation is a mirror of what is physically available.
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The participants at Curating and Conserving New Media agreed, early in the week and by overwhelming consensus, that New Media was not a digital version of traditional art like painting, nor was it a rehash of the more traditional Media Arts, video, computer and performance art. Instead, the workshop and symposium focused on the topics of Net.art, multimedia and the convergence of various new forms of communication practice, and how they create a new art form in the on-line environment.
  
Nel 1998 il Banff Centre for the Arts ha ospitato una conferenza internazionale, lanciando il messaggio che per i rappresentanti delle maggiori istituzioni era giunto il momento di incontrare un gruppo di ''networkers'' (artisti, produttori, finanziatori, programmatori e distributori) provenienti da tutto il mondo.
 
Durante la conferenza, i membri del gruppo - riunito da Sara Diamond, direttore artistico del Dipartimento di Media e Arti Visive e produttore esecutivo per Television and New Media presso il Banff Centre - hanno avuto modo di discutere dei problemi relativi alla gestione, conservazione e produzione sia dei nuovi media che della [[Net.art]], concentrandosi in particolare
 
sulla questione della necessità di una teoria critica concernente tali temi.
 
  
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Sara Diamond lead a demanding schedule, from 9.30 am daily until 6.30 pm, inside the Banff Centre's television studio (read: no windows) for the entire week of workshop and symposium sessions. Discussions continued late into the night at the Banff Centre bar, which looked out on the dramatic skyline of rugged mountain peaks. With moderator Su Ditta, Diamond planned practical sessions (the workshop) to define theoretical and curatorial practice. The conclusions were forwarded to the symposium, held in the same location for an expanded audience of Canadian representatives from Parallel (alternative) Media Arts institutions (thanks to a grant from the Canada Council).
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Ditta, an artist, independent curator and former Canada Council officer, reminded the group to respond to the intellectual, social and political issues, and not to rely on assumptions that answers to these new problems can be found by examining former media art practice.
  
  
== Artisti e curatori discutono di "gestione" ==
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== The big question: what is Net.art? and the changing roles of Net.artists ==
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Il Banff Centre for the Arts, situato nella zona delle Montagne Rocciose dell'Alberta, in Canada, è stato nell'ultimo decennio un centro produttivo ed espositivo, nonchè una delle principali sedi per la trattazione di temi legati alla ''cyber art'', alla ''virtual reality'' ed all'arte dei nuovi media.
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What Net.art is -and is not-and how to define it, was an early discussion. Among the experts in the creation and presentation of Net.art were three well know members of the "European Net.mafia": Alexei Shulgin (Moscow),   Vuk Cosic (Slovenia) and  Heath Bunting (London).
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Individually, they explained how quickly the European Net.art scene evolved, and how a Net.art community was closely related due to the large number of festivals, mailing lists, and collaborative projects. For example, the mailing list 7-11 (which Cosic explained was a form of collaborative Net.art), the mailing lists  Nettime (a Net.theory list) and Syndicate (a list began by V2 to connect Eastern European artists). The Net project Refresh, originated by Shulgin and Cosic in 1996 as a collaborative, progressive work, was open to artists around the world, each contributed a new image that was "refreshed" showing each submission in rotation. These practical examples were used as case studies.  
  
La conferenza "Gestione e conservazione dei nuovi media" - svoltasi tra il 25 e il 30 maggio 1998 - si è sviluppata intorno al tema della gestione dell'ambiente online, un tema caldo, spesso discusso in modo informale tra gli artisti o nel corso di riunioni di famiglia della Net.community, tema che ha assunto maggiore importanza negli ultimi anni, man mano che istituzioni ufficiali, musei ed enti pubblici operanti nel settore artistico si sono stabiliti nel World Wide Web.
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Shulgin, who established one of the first Net.gallery spaces,   The Moscow WWWArt Centre, acknowledged its importance to the Russian Net.community, then declared it an archive, and threatened to erase it. He told the audience how it began with a group of friends in 1994, because they needed to escape a repressive and highly controlled cultural situation in Moscow, that was much too aware of itself being "important". Although he does not think of himself as a curator, Shulgin cautiously admits to being a communicator. He says the difference is that online, many people can be involved, and communicate.
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Il paradosso è che molti degli artisti che hanno istituito siti web legati all'arte sono in effetti diventati organizzatori di '''Net.galleries''' e redattori di riviste online, boicottando così il sistema dell'arte contemporanea, che in genere non riconosce Internet come un
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== Museums take interest in Internet ==
ambiente artistico degno di considerazione.
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The role of the Museum in Net.art was examined in presentations by Barbara London, curator of Media Art at  MoMA (New York) and Carl Goodman, curator at the American Museum of the Moving Image (Queens, N.Y.).
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Several presentations were made by Canadians artists who had formerly served as curators of various museums. London (who is currently traveling in Russia visiting Media Artists and organizations, and creating a Website to parallel her journey, brought up the long tradition at MoMA for film and video. She declared MoMA to be an old man with many staid traditions and practices. She told how she needed to raise money for every project, and stated that Net.art was of interest not only to her video and new media department, but also to contemporary art curators, making it a curatorial issue as well as a museum concern for public relations and education.
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Goodman explained that the AMMI was a new institution, only 10 years old, and that it is mainly concerned with the story of commercial film and television. As a curator, he was responsible for the popular exhibition he expressed a keen interest to bring Internet into the museum's future programming, and pointed out several museum conferences on the topic of Internet.
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Nell'ambito di tale evoluzione, la Net.community ha creato le proprie gerarchie e le proprie Net.cliques, vale a dire dei gruppi che non solo si incontrano regolarmente online, ma che si riuniscono anche in occasione di congressi, mostre e festival sull'arte nei media.
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== The Virtual Museum: two possibilities for the future of museums online ==
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The ultimate museum presence online was portrayed in two projects that demonstrated what could be expected in the future. The Virtual Museum System of  Van Gogh TV, a Hamburg based artist collective, was presented by Martin Schmitz.  
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A VRML based organizing structure for the organization of information, the VMS works between HTML and VRML to allow the creation of a 3D presentation system. Created as an online working environment for curators, the public and artists, it can be used with high end office PC workstations. The long standing experience that VGTV has with interactive audiences, and with telecommunications projects (offline and as broadcast works) proved to be extremely useful in the design and implementation of this new work.  
  
Ora, all'inizio della fase meno euforica di Internet come Arte, il fatto che chiunque possa definirsi un '''Net.artist''' contrasta con la
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David Plant, the representative of Silicon Valley North, presented another model, the SGI Virtual Museum project. This system, with its 20 Terabyte trashcan, does, as Plant stated "just about everything that can be done in digital technology." It requires an Onyx Reality Engine to run real-time, but will allow detailed representation of master artworks, even to the level of artistic interpretation. Plant demonstrated the system from a video documentation, showing how artworks could become a kind of "setting" for an animation, and examinations of the artists subject matter. A test project now being created with the British Museum, the SGI Virtual Museum is currently estimated to take approximately 20 years to complete (and 20 million British Pounds). It will ultimately connect major museums throughout Europe. SGI will present this project at the  98 SIGGRAPH in Orlando, as Reality Center Technology.
pratica che da lungo tempo tenta di mantenere delle linee di demarcazione. Lo stesso fatto, tuttavia, ha evidenziato come l'enorme
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quantità di pagine web che si presentano come arte siano in realtà una forma di auto-promozione di artisti o istituzioni, e che,
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nella maggioranza dei casi, la rappresentazione dell'arte che si trova online rispecchia l'arte al di fuori del WWW.
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Già nelle fasi iniziali della conferenza, i partecipanti si sono trovati d'accordo nel dire che i nuovi media non sono una versione
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== The money issue: festivals, residencies, commissions and other schemes to realize new work ==
digitale di arti tradizionali come la pittura, nè un rimaneggiamento delle Media Arts (video, computer e performance art).
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Non a caso, i temi al centro della discussione e del workshop sono stati quelli connessi alla Net.art, vale a dire la multimedialità,
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The various methods how artists produce a new media art work, especially a Net.art work, and innovative ways to present them at international events, was a concern of the artist participants and presenters. Festivals and residencies were cited as a solution, in several presentations. The annual  ISEA festival was discussed, as both the  organization (now with a permanent staff of five, and based in Montreal) and as the international symposium and exhibition.  
la convergenza di nuove pratiche comunicative, e il modo in cui vengono create nuove forme d'arte sul web.
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OSTrananie, the  Festival Nouveau Cinema Montreal, and  Ars Electronica, were all given as examples where artists could find support to not only exhibit their work, but also to use as infrastructure to create it. Residency programs at the Banff Centre,  C3, Budapest (Hungary), and projects like the Polar Circuit in Lapland, and various works produced in the UK with support from ARTEC were case study examples.
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Sara Diamond discussed the Art and VR Environments project at the Banff Centre held in 1991. It was a pioneering, technically driven residency project that offered a place for artists to re-think virtual reality, both the software and the creation of new works. This project scored a lot of money for the Centre, and many projects were developed. Unfortunately, only two were ever shown due to the technical requirements and legalities. What remains of the project is a book, and a videotape (which cost $15,000 to produce).
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The funding issue was highlighted by information about the new Foundation Daniel Langlois. This new foundation in Montreal was announced by Jean Gagnon, the Director of its program. Endowed by the profits earned by the selling of SoftImage to Microsoft, Langois has set out to restore culturally interesting buildings (he has already started projects in Soho, New York and in Montreal which will become media showcases) and to establish a fund to support the critical discourse of media art, and support artistic and scientific research, with an international scope. It plans to commission new work, and establish residencies to bring major artists to Canada, to teach, work and create. In the same session, the Canada Council announced an additional $25 million available in the next year, specifically devoted to media art.
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The World Wide Web and Telecommunications are big questions that are on the drawing board, as well as establishing new ways to disseminate current media work. Outreach is considered a major investment for the Canada Council, and Canadian curators and programmers can apply for funds to travel for research, to present work, and to participate in exhibitions.  
  
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== Cyber Heart: an illustration of artistic praxis ==
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== Esercizi di gestione per la Net.art ==
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Curating and Conserving New Media took place concurrently with the exhibition  "Cyber Heart" curated by Sara Diamond, May 29-July 26, 1998.
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The collection of works shown at the Walter Phillips Gallery provided a practical example of new interactive media art work that examine "the physical effects of sentiment, immersion in technology, biological engineering, institutional and data body systems." Net.artist in-residence at the Banff Centre Heath Bunting, produced "Heath's Loan Agreement" providing a functional example of Net.art production practice. Catherine Richards' work "Charged Hearts: Excitable Tissues" was a case study discussed during the workshop of how-to produce large scale projects, with commercial companies and support from several organizations. Thecla Shiphorst, with her work "Bodymaps: artifacts of touch" excited the audience with its sensual multi-user interaction. Shiphorst was awarded the prestigious 1998 Canada Council Petro-Canada annual award at a presentation during the symposium. Other artists included in "Cyber Heart" were Natalie Jeremijenko, Jane Prophet, Allucquere Rosanne Stone, Astrid Hadad and Josephine Starrs/Leon Cmielweski. The CCNM workshop & symposium participants were able to benefit from the juxtaposition of real art in a real gallery, bringing a clear and important relationship between the virtual space and real space.
  
  
Sara Diamond durante tutta la settimana di svolgimento della conferenza ha condotto una serie di riunioni (un workshop)
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== Conclusions: an official summary resolves many discussions ==
finalizzate alla definizione dei principi di gestione della Net.art ed alla loro attuazione. Le discussioni, che si svolgevano giornalmente
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dalle 9.30 alle 18.30 all'interno dello studio televisivo del Banff Centre (privo di finestre), ed alle quali ha partecipato Su Ditta
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The site of numerous conferences for more than a dozen years, the Banff Centre offers an expert example on how to conduct symposia and workshops. There is a clear methodology used to bring panel discussions to resolution, and to bring the conference proceedings to a useful conclusion. Su Ditta, in her closing remarks, brought the week's presentations into focus by summarizing the most important moments, and the most important statements of the discussion. She noticed a frequent reference to memory, community and history in a number of presentations. She contrasted the disseminators and distributors of Media Art, and perceived them as networks - and added art galleries (especially the parallel gallery system of Canada) to the networking institutions.  
in veste di moderatrice, proseguivano fino a tarda notte ai tavolini del bar, di fronte al panorama delle vette rocciose canadesi. Le conclusioni sono state poi esposte ad un vasto pubblico di rappresentanti di istituzioni canadesi attive nel settore delle Media Arts parallele (o alternative).
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She observed many references to "containers" (and getting out of them), and to models (and creating new models of production). Her acknowledgment (and gradual acceptance through the week) of the Web as exhibition space was enlarged to respect the community of web artists (and their communicating colleagues, Net.artists). The understanding of festivals, and how they play an important role in the market of Net.art, and how necessary festivals are, because they can offer new possibilities that traditional Contemporary Art Museums just can't, as they need more time just to keep up. At the conclusion of the symposium, the participants forged a new Net.community by creating a mailing list. Some of the Canadian attendees, who met at the Banff Centre for the first time, will maintain virtual communication, keeping the community alive dispite the vast physical distances of Canada.  
 
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Curating and Conserving New Media: A Workshop Presented by the Banff Multimedia Institute and the Walter Phillips Gallery, May 25-28, 1998 - Symposium: May 29 - 30, 1998
Su Ditta, artista, curatrice indipendente ed ex-funzionario del Consiglio del Canada, ha spronato il gruppo dei partecipanti al
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workshop affinchè fossero sensibili ai temi politici, sociali ed intellettuali, senza affidarsi alla convinzione che le risposte ai nuovi
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problemi fossero da ricercare nelle Media Arts del passato.
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== Il grande interrogativo: cosa è la Net.art? e l'evoluzione del ruolo dei Net.artists ==
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Che cosa è la Net.art - e cosa non è - e come può essere definita è stato uno dei primi punti in discussione. Tra gli esperti in
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creazione e presentazione della Net.art c'erano tre membri famosi della Net.mafia europea: [[Alexei Shulgin]] (da Mosca), [[Vuk Cosic]]
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(sloveno) e [[Heath Bunting]] (da Londra).
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Ciascuno a suo modo, i tre hanno spiegato come lo scenario europeo della Net.art si sia evoluto rapidamente, e quanto i membri della Net.community siano legati tra loro, grazie soprattutto all'abbondanza di '''festival''', '''mailing lists''' e progetti collaborativi.
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Tra le mailing lists citate ed analizzate dai tre esperti ci sono la 7-11 (che - ha spiegato Cosic - era una forma di Net.art collaborativa), la Nettime (una lista basata sulla Net.theory) e la Syndicate (una lista creata da V2 per mettere in contatto artisti dell'Est-Europa).
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Il progetto Refresh, creato nel 1996 da Shulgin e Cosic come un work in progress collaborativo, era aperto invece ad artisti di ogni provenienza, ciascuno dei quali contribuiva con una nuova immagine, che veniva aggiornata via via che c'erano nuove adesioni.
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Shulgin, che istituì uno dei primi spazi adibiti a Net.gallery (The Moscow WWWArt Centre), riconobbe l'importanza di una simile iniziativa per la Net.community russa, sebbene in un secondo momento definì tale spazio un archivio e minacciò di cancellarlo dal web. A tal proposito, Shulgin ha spiegato al pubblico che tutto cominciò dal desiderio di un gruppo di amici di sfuggire alla realtà culturale repressiva e fortemente controllata che regnava a Mosca nel 1994, e che il gruppo era anche troppo consapevole della propria "importanza".
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Sebbene Shulgin non si consideri un curatore, ha ammesso con una certa cautela di essere un comunicatore, ed ha spiegato che la differenza sta nel fatto che online molte persone possono essere coinvolte e possono comunicare.
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== I musei si avvicinano a Internet ==
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Il ruolo del museo nella Net.art è stato analizzato nel corso delle relazioni tenute da Barbara London, curatrice di Media Art presso il Museo d'Arte Moderna (MoMA) di New York, e da Carl Goodman, curatore presso il Museo Americano dell'Immagine in Movimento (AMMI) di Queens (nello stato di New York), ma anche da diversi artisti canadesi, ex-curatori di musei.
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Barbara London in particolare (che al termine della conferenza ha intrapreso un viaggio in Russia con l'obiettivo di entrare in contatto con le organizzazioni e gli artisti dei nuovi media, ed ha creato un sito web dove ha ricostruito il viaggio) ha sollevato la questione della lunga tradizione che contraddistingue il MoMA, paragonandolo ad un anziano signore con molte abitudini e tradizioni noiose. Ha poi raccontato al pubblico di come c'era bisogno di raccogliere fondi per ogni progetto, ed ha esposto la sua idea sulla Net.art: la Net.art doveva essere oggetto d'interesse non solo per il suo dipartimento di video e nuovi media, ma anche per i curatori d'arte contemporanei, diventando sia un mezzo educativo utilizzabile dal museo, sia un tema centrale in ambito di gestione.
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Carl Goodman, dal canto suo, ha spiegato che il Museo Americano dell'Immagine in Movimento è una nuova istituzione (attiva da solo dieci anni) che si occupa principalmente della storia del cinema e della televisione commerciale. Nella sua veste di curatore (Goodman è responsabile della sezione d'arte popolare) si è detto molto interessato ad introdurre Internet nei futuri programmi del museo, ed ha dato indicazioni su diverse conferenze promosse da musei su temi legati al web.
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== Il museo virtuale: due possibilità per il futuro dei musei online ==
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La presenza dei musei online è stata delineata in due progetti che hanno dimostrato ciò che è ipotizzabile per il futuro.
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Il Virtual Museum System della TV Van Gogh, gestita da un collettivo di artisti di Amburgo, è stato presentato da Martin Schmitz.
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Dotato di una struttura per l'organizzazione dei dati basata sul VRML, il Virtual Museum System utilizza l'HTML e il VRML per la creazione di presentazioni in 3D e può essere adoperato dai curatori, dagli artisti e dal pubblico attraverso avanzate postazioni informatiche.
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L'esperienza consolidata della TV Van Gogh nell'ambito dell'interattività col pubblico e dei progetti di telecomunicazione (offline e in programmazione) si è rivelata estremamente utile nella progettazione e implementazione del Virtual Museum System.
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David Plant, rappresentante della Silicon Valley North, ha illustrato il secondo progetto: il SGI Virtual Museum.
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Questo sistema, con i suoi 20 Terabyte di ''trashcan'', fa, secondo Plant, "quasi tutto ciò che può esser fatto con la tecnologia digitale". Necessita di un Onyx Reality Engine per funzionare in tempo reale, ma permetterà di realizzare rappresentazioni minuziose delle opere d'arte originali, perfino a livello di interpretazione artistica.
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Plant ha dato poi una dimostrazione del funzionamento del sistema attraverso una documentazione video, ed ha mostrato come le opere d'arte possono diventare una sorta di setting per un'animazione e come si possono esaminare i temi trattati dagli artisti.
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Si pensa che per completare il SGI Virtual Museum, attualmente in fase di sperimentazione presso il British Museum, saranno necessari 20 anni (e 20 milioni di sterline), ma che alla fine sarà possibile connettere tra loro i maggiori musei d'Europa.
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La SGI (Silicon Graphics, Inc.) presenterà il progetto in occasione del 98SIGGRAPH a Orlando.
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== Il problema del finanziamento: festival, residenze, commissioni e altri progetti per la realizzazione di nuovi lavori ==
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Tra i problemi discussi dagli artisti e dai relatori partecipanti alla conferenza, c'era anche quello relativo ai metodi con cui vengono realizzati i prodotti nell'ambito dei nuovi media, e in particolare della Net.art, ed al modo più innovativo di presentare tali prodotti in occasione di eventi internazionali. In molte presentazioni le '''residenze''' ed i festival sono stati citati come possibili soluzioni, ed il caso del festival annuale ISEA è stato discusso sia per la sua natura di organizzazione (ora con base a Montreal ed uno staff permanente di cinque persone) sia come occasione di mostre e dibattiti a livello internazionale.
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Anche OSTrananie, così come il Festival Nouveau Cinema Montreal, e Ars Electronica sono stati citati come esempi di "luoghi" dove gli artisti possono non solo organizzare mostre dei loro lavori, ma anche trovare gli spazi per crearli. Sono stati inoltre analizzati il caso dei programmi di residenza presso il Banff Centre C3 a Budapest, e progetti come il Circuito Polare in Lapponia o le opere prodotte nel Regno Unito grazie al supporto di ARTEC.
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Sara Diamond ha invece discusso il progetto Art and VR Environments realizzato presso il Banff Centre nel 1991. Si trattava di un progetto pionieristico e d'impronta piuttosto tecnica, che offriva uno spazio in cui gli artisti potessero ripensare la realtà virtuale, sia in ambito software, che con la creazione di nuovi lavori. Tale progetto ha attratto enormi finanziamenti per il Banff Centre, grazie ai quali sono stati sviluppati un gran numero di progetti. Ciononostante, a causa dei requisiti tecnici e legali richiesti, solo due di questi sono stati presentati in pubblico, mentre tutti gli altri sono stati inclusi in un libro e in un videotape (per la cui produzione sono stati spesi 15000 dollari).
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Il problema dei finanziamenti è stato evidenziato anche grazie alla discussione sul caso della Fondazione Daniel Langlois di Montreal. Il direttore, Jean Gagnon, ha spiegato che, grazie al denaro ricavato dalla vendita di SoftImage alla Microsoft, la fondazione si è impegnata non solo nel restauro di edifici di grande valore culturale (avviando progetti a Soho, New York e Montreal per la realizzazione di centri espositivi), ma anche nell'istituzione di un fondo che finanzi a livello internazionale la ricerca scientifica ed artistica nel campo della Media Art.
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Il programma della fondazione prevede inoltre numerose commissioni per nuovi lavori e l'istituzione di residenze che richiamino in Canada i maggiori artisti del settore, dando loro la possibilità di insegnare, lavorare e creare.
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Il World Wide Web e le telecomunicazioni sono argomenti all'ordine del giorno per il Consiglio del Canada, così come la necessità di divulgare il recente lavoro sui media, e lo sviluppo è considerato un importante investimento. Curatori e programmatori, dal canto loro, hanno l'opportunità di richiedere fondi per viaggi di ricerca o per presentare i propri lavori alle varie mostre.
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== Cyber Heart: una dimostrazione pratica di Media Art ==
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La conferenza "Gestione e conservazione dei nuovi media" si è svolta in contemporanea con la mostra "Cyber Heart", curata da Sara Diamond.
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La collezione di lavori in mostra alla Walter Phillips Gallery dal 29 maggio al 26 luglio ha fornito un esempio tangibile di nuove opere di Media Art interattiva, opere che esaminano "gli effetti fisici dei sentimenti, di un'immersione nella tecnologia, dell'ingegneria biologica, e di institutional and data body systems".
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Heath Bunting, un Net.artist in residenza presso il Banff Centre, ha ideato il "Heath's Loan Agreement", fornendo un esempio funzionale di produzione di Net.art.
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L'opera di Catherine Richards, "Charged Hearts: Excitable Tissues", è stata invece analizzata nel corso del workshop su come si producono i progetti su larga scala, al quale hanno partecipato alcune compagnie commerciali e diverse organizzazioni.
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L'opera di Thecla Shiphorst, "Bodymaps: Artifacts of Touch",ha stimolato il pubblico con la sua sensuale interattività con più utenti contemporaneamente, ed è stata premiata durante la conferenza con il prestigioso premio annuale Petro-Canada del Consiglio del Canada.
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Tra gli artisti che hanno partecipato alla mostra ci sono anche Natalie Jeremijenko, Jane Prophet, Allucquere Rosanne Stone, Astrid Hadad e la coppia Josephine Starrs/Leon Cmielweski.
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Grazie a "Cyber Heart", i partecipanti alla conferenza organizzata dal Banff Centre hanno potuto beneficiare dell'accostamento tra spazio virtuale (quello della discussione) e spazio reale con arte reale (quello della mostra), traendone importanti riflessioni sulle relazioni esistenti tra i due ambiti.
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== Conclusioni: un riassunto ufficiale chiarisce molte discussioni ==
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Sede di numerose conferenze per oltre dodici anni, il Banff Centre offre un modello significativo per la conduzione di dibattiti e workshops. Segue infatti un metodo molto lineare per favorire lo sviluppo di una discussione e per condurre i singoli dibattiti ad una conclusione pratica.
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Su Ditta, moderatrice nel corso della conferenza, ha fatto il punto sulle varie presentazioni, riassumendo le affermazioni ed i passaggi più importanti. Ha osservato i frequenti riferimenti alla memoria, alla community ed alla storia, ed ha definito i divulgatori della Media Art come dei network, tra i quali possono essere incluse anche le gallerie d'arte, ed in particolare il sistema espositivo canadese.
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Su Ditta ha poi osservato come spesso si sia fatto riferimento ai "contenitori" (ed a come uscirne) ed alla necessità di creare nuovi modelli di produzione. Il web è stato riconosciuto come uno spazio espositivo, e l'attenzione per la community dei web artists si è allargata anche a quella dei Net.artists.
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E' stata infine riconosciuta l'importanza del ruolo svolto dai festival per il mercato della Net.art, soprattutto in quanto i festival offrono delle opportunità che i musei d'arte contemporanea tradizionali non riescono ancora a fornire.
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Alla fine della conferenza i partecipanti hanno costituito una nuova Net.community, ed hanno creato una mailing list che permetterà di comunicare anche attraverso le enormi distanze del Canada.
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''Gestione e Conservazione dei Nuovi Media: workshop presentato dal Banff Multimedia Institute e dalla Walter Phillips Gallery (25-28 maggio 1998).''
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Versione attuale delle 10:47, 6 Giu 2005

Rae Huffman Kathy


Curating and Conserving New Media

http://www.heise.de/tp/english/pop/event_2/4114/1.html


28.06.1998 Pop~report A Workshop Presented by the Banff Multimedia Institute and the Walter Phillips Gallery


The Banff Centre hosted an international meeting, signaling the ripe moment for the representatives of major institutions to meet with an international group of networkers: artists, producers, funders, programmers and distributors. This group, convened by Sara Diamond, the artistic director of the Media and Visual Arts Department, and the Executive Producer for Television and New Media (at the Banff Centre), was a meeting to brainstorm about the problems of curating, conserving, and producing New Media. The leading question was a challenge to the entire group to consider the need for critical theory as it relates to the issues of curatorship, presentation and archiving of New Media and Net.art.


Curating and Conserving New Media: artists and curators discuss "curatorship"

The Banff Centre for the Arts, located in the Rocky Mountains of Alberta, Canada, has been a production and exhibition center, and a primary meeting place where the discussion of Cyber Arts, Virtual Reality and New Media Art has taken place for the past decade.

Curating and Conserving New Media - an international discussion that took place May 25-30 among internationally known curators, producers, funders and artists, centered around the issues of curating for the online environment. This "hot topic", frequently discussed informally among artists and at family gatherings of the Net.community, has become more important during the last years as more official institutions, museums and state arts agencies taking up residence on the World Wide Web. The irony is that many artists who have established art websites have, by default, become curators and organizers of Net.galleries, and de facto editors of online journals-to bypass the Contemporary Art system that generally ignores Internet as a serious artspace. In the process, the Net.community has created their own hierarchies and Net.cliques, groups that not only meet online regularly but also hold court at media art festivals, symposia and art exhibitions around the world. Now, at the onset of the post-euphoric phase of Internet as Art, the fact that anyone can call themself a Net.artist conflicts with the longstanding curatorial practice of gatekeeping. But, with the inclusion of everyone online, it has become evident that the overwhelming number of web pages proclaiming to be art, are actually self-promotion by artists or institutions. Most often, the online representation is a mirror of what is physically available. The participants at Curating and Conserving New Media agreed, early in the week and by overwhelming consensus, that New Media was not a digital version of traditional art like painting, nor was it a rehash of the more traditional Media Arts, video, computer and performance art. Instead, the workshop and symposium focused on the topics of Net.art, multimedia and the convergence of various new forms of communication practice, and how they create a new art form in the on-line environment.


Sara Diamond lead a demanding schedule, from 9.30 am daily until 6.30 pm, inside the Banff Centre's television studio (read: no windows) for the entire week of workshop and symposium sessions. Discussions continued late into the night at the Banff Centre bar, which looked out on the dramatic skyline of rugged mountain peaks. With moderator Su Ditta, Diamond planned practical sessions (the workshop) to define theoretical and curatorial practice. The conclusions were forwarded to the symposium, held in the same location for an expanded audience of Canadian representatives from Parallel (alternative) Media Arts institutions (thanks to a grant from the Canada Council). Ditta, an artist, independent curator and former Canada Council officer, reminded the group to respond to the intellectual, social and political issues, and not to rely on assumptions that answers to these new problems can be found by examining former media art practice.


The big question: what is Net.art? and the changing roles of Net.artists

What Net.art is -and is not-and how to define it, was an early discussion. Among the experts in the creation and presentation of Net.art were three well know members of the "European Net.mafia": Alexei Shulgin (Moscow), Vuk Cosic (Slovenia) and Heath Bunting (London). Individually, they explained how quickly the European Net.art scene evolved, and how a Net.art community was closely related due to the large number of festivals, mailing lists, and collaborative projects. For example, the mailing list 7-11 (which Cosic explained was a form of collaborative Net.art), the mailing lists Nettime (a Net.theory list) and Syndicate (a list began by V2 to connect Eastern European artists). The Net project Refresh, originated by Shulgin and Cosic in 1996 as a collaborative, progressive work, was open to artists around the world, each contributed a new image that was "refreshed" showing each submission in rotation. These practical examples were used as case studies.

Shulgin, who established one of the first Net.gallery spaces, The Moscow WWWArt Centre, acknowledged its importance to the Russian Net.community, then declared it an archive, and threatened to erase it. He told the audience how it began with a group of friends in 1994, because they needed to escape a repressive and highly controlled cultural situation in Moscow, that was much too aware of itself being "important". Although he does not think of himself as a curator, Shulgin cautiously admits to being a communicator. He says the difference is that online, many people can be involved, and communicate.


Museums take interest in Internet

The role of the Museum in Net.art was examined in presentations by Barbara London, curator of Media Art at MoMA (New York) and Carl Goodman, curator at the American Museum of the Moving Image (Queens, N.Y.). Several presentations were made by Canadians artists who had formerly served as curators of various museums. London (who is currently traveling in Russia visiting Media Artists and organizations, and creating a Website to parallel her journey, brought up the long tradition at MoMA for film and video. She declared MoMA to be an old man with many staid traditions and practices. She told how she needed to raise money for every project, and stated that Net.art was of interest not only to her video and new media department, but also to contemporary art curators, making it a curatorial issue as well as a museum concern for public relations and education. Goodman explained that the AMMI was a new institution, only 10 years old, and that it is mainly concerned with the story of commercial film and television. As a curator, he was responsible for the popular exhibition he expressed a keen interest to bring Internet into the museum's future programming, and pointed out several museum conferences on the topic of Internet.


The Virtual Museum: two possibilities for the future of museums online

The ultimate museum presence online was portrayed in two projects that demonstrated what could be expected in the future. The Virtual Museum System of Van Gogh TV, a Hamburg based artist collective, was presented by Martin Schmitz. A VRML based organizing structure for the organization of information, the VMS works between HTML and VRML to allow the creation of a 3D presentation system. Created as an online working environment for curators, the public and artists, it can be used with high end office PC workstations. The long standing experience that VGTV has with interactive audiences, and with telecommunications projects (offline and as broadcast works) proved to be extremely useful in the design and implementation of this new work.

David Plant, the representative of Silicon Valley North, presented another model, the SGI Virtual Museum project. This system, with its 20 Terabyte trashcan, does, as Plant stated "just about everything that can be done in digital technology." It requires an Onyx Reality Engine to run real-time, but will allow detailed representation of master artworks, even to the level of artistic interpretation. Plant demonstrated the system from a video documentation, showing how artworks could become a kind of "setting" for an animation, and examinations of the artists subject matter. A test project now being created with the British Museum, the SGI Virtual Museum is currently estimated to take approximately 20 years to complete (and 20 million British Pounds). It will ultimately connect major museums throughout Europe. SGI will present this project at the 98 SIGGRAPH in Orlando, as Reality Center Technology.


The money issue: festivals, residencies, commissions and other schemes to realize new work

The various methods how artists produce a new media art work, especially a Net.art work, and innovative ways to present them at international events, was a concern of the artist participants and presenters. Festivals and residencies were cited as a solution, in several presentations. The annual ISEA festival was discussed, as both the organization (now with a permanent staff of five, and based in Montreal) and as the international symposium and exhibition. OSTrananie, the Festival Nouveau Cinema Montreal, and Ars Electronica, were all given as examples where artists could find support to not only exhibit their work, but also to use as infrastructure to create it. Residency programs at the Banff Centre, C3, Budapest (Hungary), and projects like the Polar Circuit in Lapland, and various works produced in the UK with support from ARTEC were case study examples. Sara Diamond discussed the Art and VR Environments project at the Banff Centre held in 1991. It was a pioneering, technically driven residency project that offered a place for artists to re-think virtual reality, both the software and the creation of new works. This project scored a lot of money for the Centre, and many projects were developed. Unfortunately, only two were ever shown due to the technical requirements and legalities. What remains of the project is a book, and a videotape (which cost $15,000 to produce). The funding issue was highlighted by information about the new Foundation Daniel Langlois. This new foundation in Montreal was announced by Jean Gagnon, the Director of its program. Endowed by the profits earned by the selling of SoftImage to Microsoft, Langois has set out to restore culturally interesting buildings (he has already started projects in Soho, New York and in Montreal which will become media showcases) and to establish a fund to support the critical discourse of media art, and support artistic and scientific research, with an international scope. It plans to commission new work, and establish residencies to bring major artists to Canada, to teach, work and create. In the same session, the Canada Council announced an additional $25 million available in the next year, specifically devoted to media art. The World Wide Web and Telecommunications are big questions that are on the drawing board, as well as establishing new ways to disseminate current media work. Outreach is considered a major investment for the Canada Council, and Canadian curators and programmers can apply for funds to travel for research, to present work, and to participate in exhibitions.

Cyber Heart: an illustration of artistic praxis

Curating and Conserving New Media took place concurrently with the exhibition "Cyber Heart" curated by Sara Diamond, May 29-July 26, 1998. The collection of works shown at the Walter Phillips Gallery provided a practical example of new interactive media art work that examine "the physical effects of sentiment, immersion in technology, biological engineering, institutional and data body systems." Net.artist in-residence at the Banff Centre Heath Bunting, produced "Heath's Loan Agreement" providing a functional example of Net.art production practice. Catherine Richards' work "Charged Hearts: Excitable Tissues" was a case study discussed during the workshop of how-to produce large scale projects, with commercial companies and support from several organizations. Thecla Shiphorst, with her work "Bodymaps: artifacts of touch" excited the audience with its sensual multi-user interaction. Shiphorst was awarded the prestigious 1998 Canada Council Petro-Canada annual award at a presentation during the symposium. Other artists included in "Cyber Heart" were Natalie Jeremijenko, Jane Prophet, Allucquere Rosanne Stone, Astrid Hadad and Josephine Starrs/Leon Cmielweski. The CCNM workshop & symposium participants were able to benefit from the juxtaposition of real art in a real gallery, bringing a clear and important relationship between the virtual space and real space.


Conclusions: an official summary resolves many discussions

The site of numerous conferences for more than a dozen years, the Banff Centre offers an expert example on how to conduct symposia and workshops. There is a clear methodology used to bring panel discussions to resolution, and to bring the conference proceedings to a useful conclusion. Su Ditta, in her closing remarks, brought the week's presentations into focus by summarizing the most important moments, and the most important statements of the discussion. She noticed a frequent reference to memory, community and history in a number of presentations. She contrasted the disseminators and distributors of Media Art, and perceived them as networks - and added art galleries (especially the parallel gallery system of Canada) to the networking institutions. She observed many references to "containers" (and getting out of them), and to models (and creating new models of production). Her acknowledgment (and gradual acceptance through the week) of the Web as exhibition space was enlarged to respect the community of web artists (and their communicating colleagues, Net.artists). The understanding of festivals, and how they play an important role in the market of Net.art, and how necessary festivals are, because they can offer new possibilities that traditional Contemporary Art Museums just can't, as they need more time just to keep up. At the conclusion of the symposium, the participants forged a new Net.community by creating a mailing list. Some of the Canadian attendees, who met at the Banff Centre for the first time, will maintain virtual communication, keeping the community alive dispite the vast physical distances of Canada. Curating and Conserving New Media: A Workshop Presented by the Banff Multimedia Institute and the Walter Phillips Gallery, May 25-28, 1998 - Symposium: May 29 - 30, 1998