Importance of 3D Animation Software

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This is also known as Classical Animation, Traditional Animation or Flip Animation. What you do here is pretty simple, you draw each frame. Ha! Simple, right? I know. But wait, there's a way to do it. First, you have to know your frame rate, which in the next example will be 12 fps (frames per second), and for that we will have to do 12 drawings for one second.

How to do it: You can do this by having the correct timing of the movement. First, you need a sample (if you are animating a character jumping, then you need a video of someone jumping).

Once you have the video, there are many ways to calculate time and convert it into frames. My favorite is: Stop Motion Works Stopwatch (link at the end of this article). In my example it will be a 8 frame jump.

What you do is: You draw the key frames of the skeleton of your character, and then, you continue by drawing the in-between frames. Let's make an example of a female jumping (only the action, that means, no anticipation and no aftermath, to keep this simple and friendly). You draw the starting pose (frame 1), then the character in mid-air (frame 5), and finally the landing posture (frame 9).

After you have those 3 drawings, you draw a the in-between frames. A drawing between starting pose (frame 1), mid-air pose (frame 5), and landing (frame 9). In other words, you draw frames 3 and 7. And finally, you draw the missing frames. Easy enough? After the skeleton is animated for all the frames, you add detail frame by frame, a little bit of body form, then a more detailed head on every frame, then the right arm on all the frames, and so on. You continue until you have a detailed character on every frame.


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So what exactly is the difference between Multimedia and Animation?

The word multimedia is, in itself, explanatory. It refers to the practice of using multiple forms of media, which may or may not include animation, simultaneously, within a given product or project. Multimedia products will often combine text, still images, video, film, animation and sound within one package.

Multimedia products are often interactive in nature and can only generally be created on, and accessed by, a computing device.

Multimedia now encompasses a vast array of products, projects and services. Familiar examples are the Computer Based Training courses (CBTs) used in education or the typical instructional CD-ROMs so often favored by the learner driver.

The CV of an artist for example, containing, a headshot, biography and a portfolio of work, which is then burned to, and delivered on CD-rom, would also be considered multimedia in nature and multimedia is very often used in the corporate setting in the form of presentations.


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3D games are increasingly becoming popular. This has been made possible by changes in the software development technology. There has been a gradual shift from the 2D to the 3D technology. The 2D technology emphasizes more on the graphic's width and height while the 3D technology emphasizes on its depth, in addition to the width and height. Regarder Interstellar (2014) plein film en ligne en HD gratuitement